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Zelda Movie Abruptly Shifts to Toon-Style

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KYOTO — Nintendo’s upcoming film based on The Legend of Zelda series has suddenly shifted gears to become an animated production, sources confirm.

“The images that have been released were created solely for marketing purposes,” said series creator Shigeru Miyamoto. “We never intended to pursue a gritty, realistic vision for this title. When I look at those photographs of Bo Bragason and Benjamin Evan Ainsworth, I am not inspired. To me, Link will always be an adorable little boy with a giant, round head and big beady eyes—not a handsome, British teenager. We’re going through the painstaking process of casting the Japanese voice cast right now, then, I don’t know—we’ll probably give the English-language roles to some YouTubers.”

Some fans of the series were unhappy with the film’s new direction.

“What the fuck are they doing?” said Steve Duncan, 35, who added that Link was his hero and role model. “They give us these pictures of a brooding, adult Link, and now they’re gonna turn him into a kid again? He already grew up by spending seven years in the Chamber of the Sages! Then again after leaving the Great Sea and founding New Hyrule. And again after defeating Vaati with the Four Sword. And probably after Spirit Tracks, too. But he’s a fully-grown, seventeen-year-old man, now!”

“This just isn’t what the fans want,” Duncan continued. “We love this franchise for its mature themes, like buying maps from a grown man in a green onesie who thinks he’s a fairy, or accidentally getting engaged to a fish princess. Everyone I know was excited to see Link, Zelda, and Ganondorf in real life. Zelda fans don’t sit around watching cartoons—that’s for babies. We are not babies. We are adults who write fan theories about how Termina is actually purgatory.”

Some entertainment industry analysts were not surprised by the development.

“Nintendo is not known for taking the expected path,” said Sam Thunnisen, an entertainment and new media journalist. “They’re always trying new things, and it’s not unusual for them to change directions suddenly. Miyamoto was excited about the fresh possibilities that the franchise could explore in a different medium. Modern gaming hardware is capable of creating images at least as realistic as Ben and Bo. However, try as they might, Nintendo hasn’t been able to replicate the visual charm of The Legend of Zelda sequences from The Super Mario Bros. Super Show. They see this as their chance to return to that glory.”

At press time, Nintendo was reportedly guarding against the film’s potential failure by beginning pre-production on a separate, live-action version of the film, starring Henry Cavill as Link.

The post Zelda Movie Abruptly Shifts to Toon-Style appeared first on Palette Swap.

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The Secretive Company Filling Video Game Sites With Gambling And AI

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The Secretive Company Filling Video Game Sites With Gambling And AI

Browsing LinkedIn last July, Amber Warnock-Estrada saw a call for "gaming writers" who could "create news content for a well-established website". The call did not state what “well-established website” the writing would be for, but the 21-year-old from Arizona applied, having recently fallen in love with games journalism after a stint as Features Writer at Game Rant.

After a couple of emails, Warnock-Estrada landed an interview with the man who had written the LinkedIn post, Lee Astley. She recalls the interview as being fairly normal: The pair spoke via Zoom in a conversation that lasted about half an hour. Astley said she could start, on a one-week trial, right away. The website she'd be working for, she quickly found out, was called GamesHub. Warnock-Estrada had barely heard of it, but keen to establish herself in a shrinking games writing scene, she jumped at the chance. 

Almost immediately, things seemed off. She never saw a contract. Every day before she could start work, she needed to ask an IT person in Slack for a new password to log in to Wordpress, the site's content management system. She was expected to perform all editorial duties: Write the story, find the imagery to accompany it, come up with a headline, then hit publish. There were no secondary checks. Once published, she would put a link to the story in an Excel spreadsheet, as directed by Astley. 

Astley told Warnock-Estrada that she'd be required to produce about six stories across an eight hour shift and would be paid $135. (The rate, she says, was better than what she had been paid for previous games writing jobs.) Her articles first appeared on GamesHub on July 22, 2025. In the 72 hours after starting, she wrote 15 pieces for the site, covering everything from the NSFW games debacle to patch notes for Marvel Rivals.

But her suspicions about the company behind GamesHub grew quickly. She noticed the site seemed to be "deeply entrenched in gambling and crypto stuff"; GamesHub's homepage directed readers to various online casinos, though this aspect of the website didn't come up in her interviews with Astley. She also felt isolated and was not introduced to any coworkers during her trial period. Most of all, there seemed to be secrecy around GamesHub's owners. 

While GamesHub might not be a household name, in the games media desert that is Australia — where you can count the full-time writing jobs on one hand — it was one of the few oases. It was spun up by media network Creative Hubs Group in 2021, quickly establishing itself as a leading voice by covering everything from Aussie indie gems to industry disputes and Indigenous representation, snagging a couple of local awards along the way. On May 30 2025, Creative Hubs Group announced it had sold the site. "Under its new ownership, it will belong to an organisation that is not a digital media publisher", the press release stated. It did not detail the new owners. For a month, the website was dormant.  

When the site sputtered back to life in mid-July, it had changed. Sprinkled in amongst the usual gaming news were lists covering the best online casinos and crypto gambling websites. The menu bar had its own tab for gambling. An editorial policies page appeared, emphasising expertise in "online casinos, sports betting, and poker" and lacking any discussion of video games.

The editorial shift was similar to the one that occurred at AdventureGamers.com, a beloved, 27-year-old genre-specific games website sold under similar circumstances in February 2025. Kotaku reported in June 2025 that the company behind that purchase was known as “Clickout Media”. 

Aftermath has confirmed via multiple sources that Clickout Media purchased GamesHub in May 2025. But the Australian outlet is just one of many linked to Clickout Media, which has recently found itself at the centre of the gaming world's attention after another site it owns, venerable UK outlet Videogamer.com, was alleged to have generated a review for Resident Evil Requiem with AI. 

The company, which bills itself as a “marketing agency specializing in web3, financing, and tech" is behind a raft of legacy games media sites pivoting to crypto and gambling content over the last year. According to a talk by Dom Needler, a senior manager of analytics, reporting and operations at Clickout Media, the company both partners with, and owns and operates, a suite of websites. Sometimes the distinction between the two is not explicitly known, even to staff. Little public information is available about the sites it owns, and typically former owners do not publicly disclose who purchased their sites.

Over the course of an eight-months long investigation, Aftermath spoke with more than two dozen employees, current and former, associated with Clickout Media, many of whom wished to remain anonymous. We have been able to verify Clickout Media is linked to famed outlets such as The Escapist and Esports Insider, according to former employees. Aftermath has also been able to verify it owns esports-focused sites Esports News UK and Esports.net. It also owns two Dutch gaming websites, pu.nl and PlaySense, which were purchased by Clickout Media in early 2026. We have also uncovered evidence of AI-generated profile images and AI agents used for generation of content at Clickout Media-owned websites. 

Clickout Media's empire is sprawling, making it hard to define its boundaries. Publicly available information of employees links them to both "Clickout" and “Clickout Media”. During the course of our investigation, the website Clickout.com was rebranded to “RevenuePass”, though the Wayback Machine shows the old brand up until October 2025. The Wayback Machine shows clickoutmedia.com also featured that same logo up until April 2025. We will refer to the entity operating video games websites as “Clickout Media” throughout this piece for clarity and consistency. 

Aftermath approached Clickout Media numerous times for comment about whether and when it purchased GamesHub, as well as whether it owns The Escapist, Esports.net, and Esports Insider. Aftermath also asked about gambling and casino content on these sites, and whether the company is aware of practices that contravene Google's Site Reputation Abuse policies.

Aftermath also asked whether Clickout Media advises writers not to speak of its sites’ connections to Clickout Media, and any potential use of AI-generated author images that came up in the course of our reporting. Aftermath contacted Clickout Media through its website and put questions to seven editors and managers via email or LinkedIn, including the Head of News, the former Managing Editor of Gaming at The Escapist, the Gambling Head Analyst, the Head of Analytics & Automation Operations, a Managing Editor of Esports.net, a Senior Social Media Manager, and an SEO content editor and Senior Editor publicly listed as Clickout Media employees on LinkedIn.

We have not received a response.

Fully Gamblomatic

The 'gamblification' of video game and esports websites takes advantage of a practice known as "Parasite SEO", which is a way to "leverage the authority of an established website to rank for competitive keywords" on Google, according to marketing and SEO agency ahrefs. In short, a company purchases or partners with high-ranking, trustworthy domains that Google surfaces in prominent spots of its search rankings. It begins adding lists and articles of the company's choosing; in the case of GamesHub and other sites associated with Clickout Media, lists of gambling and crypto casinos.

The original website — the host — provides all of the benefits of high authority on Google, and the parasite gets a free ride. What that means is, depending on where you are in the world, when searching for "crypto casino", you might find GamesHub on the first page of results, despite it having been a video games focused website for five years. 

Parasite SEO is essentially a shortcut, one that might get your content ranking at the top of Google in a few weeks, but it can contravene the rules outlined in Google's "site reputation abuse" policies. Those policies prohibit the use of third-party content that attempts to take advantage of a host site's "ranking signals". For example, Google says that "a medical site hosting a third-party advertising page about ‘best casinos’” would violate the policy. 

However, things get a little murkier if the company owns the website, according to Lars Lofgren, an online marketer who has also investigated parasitic SEO practices. "[In] the SEO industry, not everyone has the same exact definition for Parasite SEO", he says. If a company purchases a website and wholesale changes the content it's publishing, it may not be a classic case of parasite SEO. Another  SEO expert, based in Malta and who wished to remain anonymous, suggested Clickout Media is "definitively the biggest and the most successful parasite SEO affiliate network in igaming".

Clickout Media has been publicly linked to igaming and tech websites over the past two years, but has recently turned its attention to highly authoritative video game websites. On GamesHub and other gaming sites, Clickout Media maintains some of the legacy content the sites were known for while beginning to populate them with crypto casino and gambling pages and backlinks. For instance, GamesHub still produces video game news, but also includes pages on the "Best Online Casinos Australia 2026" and "Best Online Casinos in Ireland 2026". Similarly, Videogamer includes pages for "Best Skrill Casinos in the UK in 2026" and "Best Betting Sites Not on Gamstop UK 2026". (Gamstop is a UK-based company that helps people get their gambling under control by letting them block their access to gambling sites.)

Lofgren says GamesHub was "ranking better than it ever has in at least the past two years" in August 2025, just two months after it added gambling and casino content. His examination of the site, using ahrefs, shows that traffic flowed to it through keywords related to gambling. "The bulk of the traffic increase is coming from casino related pages that are solely designed to make money via affiliate offers", he wrote to Aftermath. 

In August 2025, Lofgren noted that if the new owners became too focused on revenue-generating keywords, they could run afoul of Google, which could lead to severe penalties. "If [Google] catches it, I'd expect them to issue a manual penalty and remove the domain from Google's index", he said. 

In response to questions about GamesHub on September 10, a Google spokesperson told Aftermath, “While we aren’t able to comment on a specific site’s ranking on Search, our policies prohibit publishing content at scale for the primary purpose of manipulating search rankings”. An analysis of data on ahrefs by Lofgren showed that by September 23rd, GamesHub's organic traffic had plummeted by 50 percent, but has remained stable since. 

Whether considered parasitic SEO or not, Clickout Media's strategy has seen great gains in traffic at GamesHub, according to ahrefs analysis. That's a flaw Lofgren sees with Google's policies. 

 "Should anybody be able to just buy a gaming website and then start ranking pretty easily for online gambling and casino related keywords?" asks Lofgren, before answering his own question, "Like, no, absolutely not. That should not be easy to do."

Become Human

There's no need to belabour the fact the gaming press has been in freefall. Many popular sites have seen search rankings demolished by Google algorithm updates that decimated organic traffic. Layoffs have hit the likes of Polygon, IGN, Eurogamer, and many, many more sites. Games writing jobs barely exist. In such an environment, it's no surprise to see owners of sites like GamesHub or The Escapist exit. These factors create the perfect conditions for parasites - and for the potential for exploitation of games writers who are inexperienced, desperate or looking for work.

Warnock-Estrada was not the only writer to respond to the initial call at GamesHub. Max Moeller, a freelance writer from Chicago, and John Hansen, creator of independent video games site GamesSandwich, were also among the first writers to onboard after GamesHub came back to life. Moeller and Hansen produced more than a dozen articles each in a few days but, like Warnock-Estrada, became suspicious of how GamesHub was being run.

Suspicions were raised further when Warnock-Estrada was asked to fill out her author profile on the site. As she uploaded an image of herself, she stumbled upon a gallery of portraits, all of which she believed were AI-generated headshots. "My guess is they might be creating fake profiles", she told Aftermath in July 2025. Several of the headshots found by Warnock-Estrada featured on the "Meet the Team" page at GamesHub, which lists the site's contributors. 

The Secretive Company Filling Video Game Sites With Gambling And AI
A gallery of portraits from the GamesHub content management system, shared with Aftermath in July 2025

One writer, Maelis Hartley, has published more than 100 articles on GamesHub since July 22, 2025, all in the gambling and online casino space. The X account linked to her profile was created in July 2025 and first started posting that same day. Her bio suggests she is a "seasoned writer with 10+ years in games, tech, and interactive media". Aftermath could not locate LinkedIn profiles, personal websites or other accounts for Hartley online, an anomaly for a real human writer with ten years of experience. 

The only response to Hartley's first X post, "a deep dive into the Best Online Casinos USA 2025", comes from an account under the name Ella Wren. "Nice one, Maelis! Really solid roundup", the account replies. Wren's profile lists them as an editor at GamesHub; the X account was also opened on July 25 and, like Hartley’s, its first post is a GamesHub story about casinos. Wren's image appears in the gallery of portraits discovered by Warnock-Estrada.

Since beginning this investigation in July 2025, Maelis Hartley's profile photos have changed. At first, she was a brunette woman with a particularly long neck. By August, Hartley's headshot featured a woman with different facial features, such as a larger nose and different eyes, as well as short cropped hair.

This profile transformation also occurred with GamesHub writer Isla Hamilton, her mouth and eyes changing shape. There is no clear indication as to whether AI was used in the creation of the articles themselves. These authors do not appear in screenshots provided to Aftermath of the Clickout Media Slack channels for GamesHub.

At Videogamer, another Clickout Media site, author profiles have similar characteristics: They were created in late October 2025 and link out to generic, mostly empty Twitter profiles. For instance, Benny Carter claims to be "a veteran gaming journalist with 10+ years' experience", with an "MA in Media and Communications" from Oxford University. In November, a member of the Information Compliance Team at the University told Aftermath they were "unable to find any record of the individual on its systems". They separately confirmed that the University does not offer any Master of Arts (MA) courses, and "is not aware of any BA, MSt, MSc, or MPhil course named 'Media and Communications' currently or historically offered by the University".

The Secretive Company Filling Video Game Sites With Gambling And AI
Left, a screenshot of Benny Carter's author page from November 2025. Right, Carter's education listed as "Oxford University - MA in Media and Communications".

Behind the scenes at GamesHub, in the company Slack channels, Moeller and Hansen were asking questions of Astley, but he didn't respond. This, combined with their lingering suspicions around AI authors, spurred the writers into action. On July 29, all of the stories on the front page of GamesHub were edited to deliver the same headline: "this site is a scam". Several other articles on the site were edited, including one to say "GamesHub is run by AI accounts and is scamming writers". 

On July 16, Aftermath asked Aleksha McLoughlin, listed as Clickout Media's Managing Editor of Gaming, if she would detail plans for the site. We asked again for comment on July 30, after the website was defaced. We also asked Lee Astley, Head of News, and Neil Roarty, the Marketing and US Gaming Editor, for comment on Clickout Media's plans for GamesHub in July and November 2025. We asked again in February 2026. We did not receive a response.

The Secretive Company Filling Video Game Sites With Gambling And AI
On July 29, every story on the front page of GamesHub was edited to read "this site is a scam".

The act of defiance was brief. Within about an hour, the site had been reverted and all the articles had been restored. Moeller, Hansen and Warnock-Estrada stopped publishing with Clickout Media from that day forward. Moeller took credit for altering the site in a Youtube video posted on July 31 featuring all three authors. 

Moeller told Aftermath he has held positions at both crypto and gaming sites. He said that writers at GamesHub were likely paid for their work but added the position "raised so many red flags" because it lacked the organisation and leadership he'd been familiar with at other outlets.

"[At those sites] there were style guides, various editors, people with passion who were excited to talk to you and explain how things worked. There was always someone around to answer questions, to look over your writing", he said. 

Moeller was not paid after abruptly quitting. According to documents seen by Aftermath, Astley suggested Clickout Media would pay the writers who made the video what they were owed and, in turn, asked for "any public-facing content relating to GamesHub that may be misleading or inaccurate" to be removed. The email specifically references the YouTube video posted on July 31, 2025. The writers never accepted those terms and were not paid for their work. 

Speaking to writers affiliated with Clickout Media websites, a constant sentiment is that the conditions, and pay, were better than they'd received working at gaming sites operated by competitors, such as Valnet and Gamurs. And while multiple freelancers expressed discontent at the addition of gambling content, some opposing it on moral grounds, they said they've had positive experiences with editorial teams at Clickout Media's gaming sites because it provided stable work and always paid on time. However, one former employee said that Clickout Media "don't care about gaming journalism". "They are in the business of making money and they are really good at that", they said.


Do you know more? You can email the author securely on ProtonMail.


Altered Beast

Those who have not written for GamesHub for years have also been impacted by the sale. Almost all of the legacy news articles the site had written before being sold to Clickout Media were edited to include links to the site's gambling and casino articles.

Chris Button, an Australian tech journalist and former contributor, wasn't pleased to see his old profile alongside the AI authors. All of his former articles were edited to include closing sections pointing to casino and betting guides. He attempted to have his author profile removed by emailing the new management of GamesHub, but he never received a response. However, he no longer appears on the Meet the Team page. Button is disappointed with what the site has become. "Seeing GamesHub transformed into a site promoting gambling is devastating, not just for those who wrote for the site, but for the industry the publication championed", he said. 

Another Australian journalist, Meghann O'Neill, had her bylines removed from GamesHub articles after Clickout Media's acquisition. On March 18, 2024, the Wayback Machine shows O'Neill's story on Planet of Lana with her byline. But the byline was changed to another writer, Peter Morgan, by December 2025. Morgan's profile shows he started writing for GamesHub in August 2025, but his stories include pieces from years earlier. One former GamesHub editor confirmed they never commissioned Morgan for stories in 2023 or 2024. (Peter Morgan did not respond to a request for comment.)

After Aftermath raised questions about the author profiles with former GamesHub owner Creative Hubs Group in August 2025, we were told "all current and former employees have been removed from the site, at our insistence" by the Chief Operating Officer Mimi Curran. However, subsequent to Curran's comments, Clickout Media added additional writers to the Meet the Team page, including journalists once employed as freelancers by GamesHub but no longer working at the site, including Alice Clarke, Alessando Fillari, Courtney Smith and Jam Walker. These writers remain listed as contributors though they have not written for the site since its sale. 

One of those freelancers, Fillari, was annoyed with the changes. "Being a freelance writer and finding stability in this line of work is incredibly challenging, and having a reputation for delivering honest and reliable work is everything", he told Aftermath. "It's very frustrating to see the new owners of GamesHub, a once-promising games media site, deface my older work to include gateways to exploitative and toxic content that I do not wish to be associated with".

Clickout Media staff asked contributors not to publicly link personal profiles, like LinkedIn, with GamesHub and other properties. Warnock-Estrada told Aftermath she was "encouraged to not reference any connection between Clickout Media and GamesHub, even when I have not expressed any intent on doing so". In screenshots of Clickout Media's Slack obtained by Aftermath, when one GamesHub contributor posted a screenshot of this author's LinkedIn message requesting comment, Neil Roarty responded with the advice to "Ignore" and "Don't ever reply to anyone asking about any sites". Roarty did not respond to requests for comment.

There are recent signs Clickout Media may be changing its strategy, shifting away from freelance work and increasing its reliance on AI. In February, it began a major round of layoffs, according to multiple staff familiar with the situation and reported on by Insider Gaming and others. Cat Bussell, the Features Editor at Videogamer, told Aftermath she was offered a role as an "AI editor", though Clickout Media did not provide any specifics about the role; Insider Gaming suggests “the company is making a heavy pivot to AI content”. She, like many other journalists at Clickout Media, refused to take the offer. "It's unethical in the extreme," said Bussell, "AI is incapable of criticism or meaningful analysis. Its use by media companies denigrates us all".  

At GamesHub, the only stories published since February 13 have been by Tanaka Haruto, an author whose profile photo filename contains the phrase "cropped-Gemini_Generated_Image". Videogamer's news feed also contains a coterie of  authors, such as Benny Carter, and others, such as Shooter Orson and Caroline Wilson, with what appear to be AI-generated profile photos. Brian Merrygold, another author at Videogamer, has a profile image url titled "ChatGPT-Image-Oct-20-2025-11_57_34-AM-300×300". The timing of creation, based on the timestamp, lines up with when Clickout Media began running Videogamer.

In addition, Aftermath can confirm Clickout Media sites have access to bespoke AI agents that can "emulate the style" of key personnel at its gaming websites, according to multiple sources. Aftermath was provided access to one agent, created for use at one of its major gaming websites. Though we could ask the agent about why it was created – and its generated responses suggest it was instructed to create articles related to casino news and game release coverage – we could not verify who created it.  

Aftermath has also viewed and verified screenshots of Clickout Media's work management platform, Monday, which shows a 'traffic light' system for determining how much AI is included in a specific article, from green "AI Minor", to yellow "AI Standard", to red "AI Significant". Several game guides appearing on The Escapist are flagged as “AI Significant”, while game news around topics such as Sony's decision to close Bluepoint are labelled “Human Dominant”.

Aftermath understands The Escapist continues to host a majority of "Human Dominant" content, according to screenshots seen by Aftermath; however, AI has begun to creep into its workflow. We asked Oliver Ring, listed as Managing Editor of Esports.net, about the use of AI agents at Clickout Media. He did not respond to a request for comment.  

On February 26, after discovering a Videogamer review for Resident Evil Requiem was AI-generated, Metacritic removed the website from its database.

The death of GamesHub — and it is a death, despite the gaming news it still publishes — is another loss in the ongoing collapse of global games media. Same goes for sites like Videogamer. But the reasons for that collapse can't be pinned on a single entity. Yes, a relatively-unknown, secretive-yet-massive affiliate marketing company has certainly altered the landscape, taking control of beloved sites and filling them with crypto casino links and gambling stories. But there's also Google, whose search engine monopoly has shaped journalism for more than a decade, negatively impacting traditional revenue streams for global games media.

Then there's the media companies, outside of Clickout Media, that must also bear some responsibility for what becomes of games media. Creative Hubs Group, the company that sold the GamesHub brand and all of its assets, maintains the sale was right for its future. Curran, the CHG COO, told Aftermath, "we remain confident that divestment of the GamesHub brand was the right decision for the continued growth of our business".

GamesHub, then, becomes another casualty in the ongoing contraction of games media. That line about growth? That's the same thing Jim Bankoff, Vox CEO, said when Vox sold off Polygon, minus most of its staff, to Valnet: "This transaction will enable us to focus our energies and investment resources in other priority areas of growth across our portfolio". And it's what Gamurs Group said when it sold off The Escapist and Dot Esports, too: "These sales mark a pivotal moment in the company’s evolution and long-term growth strategy". Growth is a company mindset, one that doesn't seem to align with growth for staff – the games journalists who find themselves in ever more precarious situations with every sale – nor with readers, which are slowly seeing reputable, quality video games outlets disappear, devoured and replaced with crypto casino best lists, gambling coverage, and AI authors.

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15 Must-Play Steam Next Fest Februrary 2026 Demos

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Welcome to the opening week of the gaming event season. There are many parties to look forward to, but few manage to stuff quite as much content into so brief a space. It’s Steam Next Fest time. If you’re looking to fill your week with promising indies, let your eyes dance over the list below. Happy demo playing!

Wax Heads

Wax Heads is a cozy-punk narrative sim about managing a struggling record store. Chat to quirky customers with unique tastes, explore a handcrafted record collection, fall in love with bands (and their drama!), or just slack off with your colleagues – whatever gets everyone’s groove back!

LUCID

Discover your own legend in LUCID. Platform through a crystalline world torn apart by calamity, absorb powerful abilities that expand movement and enhance combat against a diverse cast of enemies and bosses, all in gorgeous pixel art inspired by the golden age of 2D sidescrollers.

Enter the Chronosphere

Everything moves when you do in Enter the Chronosphere, the turn-based bullet hell roguelike. Each chronosphere is procedurally generated with defenders and biomes from the worlds it has consumed. Break in, find exotic weaponry and gadgets, outsmart hostile aliens, and fight your way to the core.

Tombwater

A Souls-Like Western full of Eldritch horrors. Explore the accursed Wild West town of Tombwater and lay bare the darkness that lies beneath. Survive blood-spilling combat in this gruesome 2D action-RPG that may just drive you to madness.

Ourlands

Ourlands is a cozy island builder where you handcraft and play around in bespoke little lands and truly explore your creativity. No goals, no management, just vibes.

Titanium Court

A surreal strategy game for clowns and criminals.

The Eternal Life of Goldman

In this breathtaking platformer adventure, explore a vast hand-drawn Archipelago, inspired by ancient fables and depicted in classic frame-by-frame animation, and defeat a mysterious Deity.

Deep Dish Dungeon

A survival exploration game where you navigate through a puzzly hand-crafted dungeon, with metroidvania and crafting elements. Unravel the enigmas of the dungeon’s depths solo or online co-op multiplayer.

Fishbowl

Fishbowl is a narrative game about dreams, grief, and hope. Rediscover your memories and find your way into the present in this intimate experience where slice-of-life meets surreal.

The Wide Open Sky is Running out of Catfish

A story-driven photography game… on the back of a giant, flying catfish! Transform clouds into sea creatures and bring abundance back to an empty sky!

1348 Ex Voto

Journey through a tumultuous Medieval Italy as Aeta, a young knight errant who sets off on a brutal quest to find and save her closest one. 1348 Ex Voto is a cinematic action-adventure game inspired by chivalric tales.

Map Map

In this game YOU make the maps! Become the cartographer of a small adventure crew and use proper navigation tools like a real explorer. Map the environment to turn unknown islands into a hand-drawn journey toward a legendary treasure.

868-BACK

868-BACK is a computer-hacking strategy game. Sneak into servers, steal glittering data, fight hostile tasks, expose the megacorps, and find the Mainframe.

Croak

Tongue-grapple and bounce as a gluttonous frog prince. Munch your way through the Witch’s Feast Fair in this whimsical, fast-paced platformer. How far will you go to feed your frog’s endless appetite?

Truckful

Drive your pickup truck through seemingly peaceful countryside valleys, deliver much-needed goods to local townsfolk and unravel the small town mystery. Beware, the old forest is watching.

This article is made possible by The Indie Informer’s generous Friend supporters who joined the site’s Patreon to ensure the team’s ability to bring the community more content. We couldn’t be more grateful for their help and, from our hearts, thank you all.

Thank You To Our Patrons:

Zachary Pligge

Jawarhello

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IGN Owner Ziff Davis Lays Off More Eurogamer Workers

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IGN Owner Ziff Davis Lays Off More Eurogamer Workers

Less than two years after first purchasing the site (along with Rock Paper Shotgun, GamesIndustry.biz and VG247) from Reedpop, media company Ziff Davis (owners of IGN) have conducted a number of layoffs at games media site Eurogamer, affecting both editorial and video roles.

As VGC report, "the brand’s most experienced editors and its entire four-person video team" are among those impacted, while "behind-the-camera cuts" have also been made at another Ziff-owned property, the YouTube channel Outside Xbox. VGC also say this is "at least its second round of editorial layoffs" to hit Eurogamer since 2024.

Games media set for more layoffs, as IGN-owned Eurogamer cuts editorial staff | VGC
Gamer Network brands including Outside Xbox are facing another wave of cuts…
IGN Owner Ziff Davis Lays Off More Eurogamer Workers

It's just the latest in a succession of devastating blows to games media over the last few years, as publishers struggle with both a collapsing ad market and their own bone-headed decisions, like Ziff buying a bunch of video games websites when they already owned the biggest one in the world.

Eurogamer's time under Ziff has been rocky; this is not the first round of layoffs the site has endured since 2024. Last year much of their masthead was overhauled when a number of editors and writers from VG247 were shuffled over to Eurogamer following the departure of veteran EiC Tom Phillips.

The network also lost performance and technical experts Digital Foundry last year, when the team--who had been with Eurogamer since 2007--bought their way out from Ziff ownership and went independent.

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Sad Old Man Publicly Embarrasses Himself (Again) Just To Feel Something

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Sad Old Man Publicly Embarrasses Himself (Again) Just To Feel Something

Today self-admitted minor-messager Guy “Dr Disrespect” Beahm tried to pretend he was part of an event for a major multiplayer game launch, only to be slapped down by the game’s developers. This is not even the first time this has happened this year. 

Beahm, a 43-year-old man who despite his age dresses like a clown and yells at video games for a living, posted on X The Everything App that he “just finished our photoshoot for tomorrow” and that the ensuing promotional stunt would be “CINEMA,” tagging himself as a #marathonpartner and claiming that he’ll be offering drops during his stream.

Roughly an hour later, the official Marathon Development Team account swatted him away like a frail, irrelevant gnat, responding to a question about the veracity of Beahm’s claims by saying, “He’s not partnered.”

The rampant suspicion that met Beahm’s initial post was correct, considering that he attempted to pull a similar – and frankly more brazen – stunt last month ahead of notoriously doomed shooter Highguard’s launch, going so far as to post an image of a fake badge for an in-person event he was not invited to. In that case, too, a developer ultimately set the record straight, though not before some took Beahm’s words at face value and lamented what they considered to be questionable choices on the part of the Highguard studio.

Now Beahm is acting like getting caught somehow means he pulled a fast one on everybody. 

“This is the industry in 2026,” he wrote, posting images of Marathon devs and publications calling him on his lie. “These people are actually real and dead serious too. I love it.”

Understandably perplexed responses from followers only yielded further declarations that, actually, Beahm was the winner in a game of 12-dimensional chess no one else had any interest in playing.

It’s clear, of course, that Beahm is attempting to reinsert himself into the headlines, because he has literally nothing else going for him as the clock rapidly ticks down on his empty shell of a life. But even the edgelord crowd that would’ve once appreciated his stunts has moved on to more overtly political (not to mention heinously noxious) figures like Asmongold and Nick Fuentes or the nihilistically vapid yet bizarrely compelling antics of (still very much right-leaning) looksmaxxers like Clavicular. Beahm no longer represents an extreme; on today’s internet, he’s bog standard. 

Bereft of the mainstream clout he managed to amass before the scandal that sunk him, all he can do now is flail and wail like a lonely child and hope that someone cares. But they won’t – at least, not in any lasting sense. To the extent that it ever wasn’t, public embarrassment is the only tool Beahm has left. It’s 2026, and the world he helped create by being a massive piece of shit has passed him by. Soon, it will forget him entirely.

He’s (Probably Not) Cooked - Aftermath
Dr Disrespect confessed to exchanging inappropriate messages with a minor, but where there’s an audience, there’s a way
Sad Old Man Publicly Embarrasses Himself (Again) Just To Feel Something
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skywardshadow
8 days ago
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‘Romeo Is A Dead Man’ Is a Game Exclusively For Sick Bastards

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The first couple hours of Romeo Is A Dead Man are a litmus test. The game throws a metric ton of information at you pretty quickly, relayed through a series of infodumps, cutscenes, and menus with clashing aesthetics and sensory overload. In a way, this is a kindness from auteur game designer Suda51, which is to say, “if this game ain’t for you, we’re gonna make it real clear right away.” But if you’re at all captivated by the many bold choices on display, you’ll be rewarded with an experience like no other in the modern gaming landscape.

Seriously, just look at this difficulty screen.

What’s In A Name

You play through the game as Romeo Stargazer, a sheriff’s deputy who suffers an attack by a “white devil” while out on patrol, gets his face ripped off, and is brought back from the brink of death by his time travelling grandfather Benjamin Stargazer, a legally distinct Doc Brown.

In the process of bringing his grandson back to life as Deadman, Benjamin’s soul gets transferred onto a patch on the back of Romeo’s jacket, which answers a question nobody asked: what if the scorpion on the back of Ryan Gosling’s jacket in Drive could talk?

Great Scott!

Let’s be honest, though: no one is playing this game for the plot. They are playing it because of the unique sensibilities Suda brings to the table. Think Hideo Kojima but if he were really into wrestling and punk rock instead of arthouse films and synth-pop. Seriously–did I really just play two games in the last year that both have a character named Deadman in them?

Once you get past the intro segment, you are then thrust into a 16-bit area where you board the space ship of the time-travelling FBI. Yes, that FBI. At least I think so? From here, you are safely past the game’s steep learning curve and things start to level out. In my opinion, this is where the fun really kicked off and I stopped feeling so overwhelmed. You’ll go on a series of episodic missions that see you travelling through time and space to stop paradox-causing criminals, half of which are different versions of Romeo’s love interest, named Juliet. Bet you didn’t see that one coming, huh?

We love TickTock Boy!

Bring In The Bastards

Romeo Is A Dead Man channels the spirit of experimental games of the 2000s, for better and for worse. On one hand, the hack and slash gameplay feels at some points like a relic of the early Xbox 360 era. But when surrounded by a series of colorful creative choices that not only add to the mind-bending aesthetic of the game but also enhance its combat in creative and fun ways, Romeo’s true potential starts to blossom.

I am, of course, speaking about the Bastards.

Throughout the game, you’ll fight enemies called Rotters. They come in different shapes and sizes, and require different methods to be killed succinctly. Some of them will drop Bastard Seeds when defeated, which can be grown and cultivated back on the FBI space-time ship. Different Seeds produce different types of Bastards which come with unique abilities that can assist you when summoned in battle. Some heal you, some deal damage, some can slow down time, and more. The Bastards add a layer of complexity to the game’s combat, and further showcase Suda’s weird and wonderful personality.

Chao Garden who?

A good chunk of my playtime was spent modifying my Bastards to get the right loadout to take on the (honestly pretty challenging) boss fights. Getting your first Epic Bastard and letting them loose in combat to deal some serious AOE damage can make you feel crazy powerful. Mixing and matching them added a sense of freshness to a combat system that, at first glance, felt a bit antiquated.

Creative Liberties

Beyond the Bastards, Suda managed to pack a lot of character into the game’s relatively short runtime. Some of the content is optional, though you’d be doing yourself a disservice to miss out on any of it. There’s a cooking minigame where you make katsu curry with your mom. Be careful not to leave it in the oil too long, or you’ll end up with an embarrassing D-rank dish like I did 90% of the time. There’s even a dating sim minigame where you flirt with the anime girl nurse onboard the ship. I’ll be honest, I didn’t have patience to fully complete the gauntlet of questions and answers myself. But I’m still glad it’s there.

One of my absolute favorite elements, however, was Deadgear Cannonball, an arcade minigame where you use Emerald Flowsion collected throughout the game to power up this little character to go around a maze and collect upgrades for Romeo that will increase your attack power, health bar, reload speed and more. Little flourishes like this go such a long way for me, and are missing in so many modern games that get bogged down in bland, boring UI. It’s a comforting reminder of what video games can uniquely accomplish that other mediums cannot.

God speed, little doodle.

Sickos Only

Romeo Is A Dead Man is at its absolute best when you’re there just to enjoy the ride. There is a lot of in-game text that elaborates on the lore further, but for a game that’s all about style over substance, I didn’t care all too much about that. I’m here for the tonal whiplash, the buckets of blood, the punk rock gaming of it all.

Suda doesn’t bother to sand down the rough edges of his games because those edges make them what they are and exactly what they need to be. They aren’t meant to appease and comfort mainstream audiences. They’re meant for a specific type of sick bastard who likes it rough. In that sense, it’s a 7/10 game in the most complimentary way possible. In a sea of games that are vying to sweep nominations for The Game Awards each year, I hope Suda continues to make beautifully imperfect games bursting to the brim with style. The industry will be all the better for it.

The post ‘Romeo Is A Dead Man’ Is a Game Exclusively For Sick Bastards appeared first on Palette Swap.

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skywardshadow
11 days ago
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