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I Also Have A USB Stick Full Of Game Ideas, But I Will Share Them With You Before I Die

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There are pros and cons to this

The post I Also Have A USB Stick Full Of Game Ideas, But I Will Share Them With You Before I Die appeared first on Aftermath.



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skywardshadow
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Hideo Kojima says he’s left staff a ‘USB stick of game ideas’ for after he dies

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The Metal Gear creator says he wants Kojima Productions to continue creating original games after his death…

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Peglin Review

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It’s a Spinavation!

My husband and I had a horrid Peggle addiction when it was released back in 2007. We found ourselves spending time together, working through the various boards, and losing so much time to it. Now, Red Nexus Games has come along to give us a new addiction in the form of Peglin, a game that is “Peggle, but make it a roguelike.” Now with the game having released on PlayStation consoles, we have found ourselves playing it over and over again, yelling “just one more run!” and having the hardships of being so-close-but-then-the-dragon-eats-you — true pain, my friends, for Peglin is a cruel mistress, and we are here to take its punishment and keep coming back for more.

Players take on the role of a tiny goblin, Peglin, who works through three major areas: a forest, a castle, and a dark mine. Armed with unique pachinko orbs, Peglin moves around the map, stopping at randomized nodes that can provide great boons, over-the-top battles, or terrible shenanigans. There isn’t much of a story here, which, in fairness to Peglin, is not the game’s goal. What writing that does exist in the game, however, is exceptionally cheeky, making wandering into those bits a wonderful surprise. From accidental portals to touching a hot smithy, Peglin has some wild and randomized adventures.

Wheeeeee!

While there is barely a story in Peglin, there is an amazing marriage of the roguelike genre and hot pachinko ball action. Battles take place on a pegboard, with the player launching various Pebballs on the board, and hitting the pegs damages the enemy. The premise involves Peglin navigating through randomized versions of the game’s three main areas, with a successful run concluding with the player beating the last area’s final boss. Everything in Peglin is randomized to some degree, from the peg boards to the relics that can be obtained in each run. At the start of a run, players have the option to select a random relic that can give them an advantage or simply begin the game without the boost. Relics can also be obtained during random events, as well as boss fights, and they stack, meaning a player could have one relic that lengthens the aim line on the board, and another where ricocheting a ball off walls adds to the amount of damage the enemy takes. Not all relics are made equal, as some of them will offer powerful boons at the cost of Peglin’s health points.

The same can be said for the number of Pebballs that Peglin can acquire after every battle. There are a ton of pros and cons to each ball type, such as the Infernball damaging Peglin for -2 health, with the upside being the orb’s speed and ability to detonate bombs immediately, rather than the standard two hits it takes normally to detonate. While having a multiball orb can make for a lot of entertainment, it’s not necessarily helpful on a peg board that is in constant motion. In addition, since collected orbs are randomized each encounter, the player always knows the orbs they have, but may not know what order they will appear. After every battle, the player can also upgrade the level of the Pebball to add some new advantages at the cost of losing some gold.

Whoooooooo!

Chaos and randomness are what keep Peglin engaging with every encounter. The base gameplay is simple, but all the different orbs and relics add an extra layer of complexity, meaning that there is a lot of possible experimentation the player can do. There is a lot of strategy that comes from ensuring that the player maximizes the amount of damage they produce each turn, whether it’s hitting critical pegs each turn or smartly using refresh pegs to add more to the damage counter. There’s also just something so satisfying about having a Pebball slide down a straight or curved section and watching the points add up, seeing a bunch of multiballs at work, or hitting a bunch of criticals and bombs at the same time. Sometimes, the Pebball gods will work against the player, where orbs will be tossed, and the turn is a wash because not enough pegs were hit. Even when completing a battle, players are given the option to choose their direction of movement by tossing a Pebball accordingly, and even that can work for or against them.

The creativity in Peglin‘s level and boss design is impeccable. Every level offers a different challenge, from pegs that are in constant motion to some encased in slime, making the Pebballs very slick and difficult to bounce. Failure is such an important part of learning in Peglin, as losing battles gives the player better insight into how to complete it next time, and the only true penalty for failure is having to start the run over from the beginning. Every run has a different boss battle for each of the three zones, each equipped with unique challenges that the player will need to overcome. The slime boss, for example, has pegs surrounded in slime, which can make it difficult to keep a continuous back and forth for the Pebball, but using walls, bombs, and orbs with special debuffs can often counteract the challenge. There is a great amount of thought in how the game is designed, and it rewards those who pay close attention to the finer details in encounters and equipment.

Enchantment? Enchantment!

A successful run in Peglin can often be completed in around an hour or so, although this is very dependent on how the RNG gods want to reward or punish the player. After one full completion of the game, the player will open a Cruciball mode, where there are twenty levels to explore and a negative status effect tacked on each time. There are also other classes that the player can unlock by completing different and difficult in-game challenges, and each has their advantages and disadvantages, though in this reviewer’s opinion, the standard Peglin character offers the most flexibility overall.

The game also only has a handful of tracks, but what is there is snappy and whimsical; it’s just a shame there isn’t a lot of variety in the audio department. Visually, each area has a unique design that is somehow baked into the pegboard, with some of the boards having a specific monster design, while others have visual cues such as floating pegs or a pegboard that is designed to flow like a waterfall. One bit of disappointment that did occur was the game stopping mid-way through the final boss fight on numerous occasions and having to exit out and reload. Unfortunately, this happened more than once.

Peglin is easily one of my new favourite games. It’s cleverly designed, every playthrough feels different, and there is a comedic chaos to all the insanity that is happening throughout the game. It’s a game that has made me feel so many emotions — anger, frustration, excitement, and joy. While its deceptively simple design may not appeal to everyone, there is no denying that Peglin is a triumph of genre-melding proportions. It’s the perfect time sink for someone looking for a quick game to waste time on, only to find themselves wanting to go just one more round.

Disclosure: This review is based on a free copy of the game provided by the publisher.

Scores
BATTLE SYSTEM
    
INTERACTION
    
ORIGINALITY
    
STORY
    
MUSIC & SOUND
    
VISUALS
    
'Great' -- 4.0/5
ps5
UNDER 20 HOURS
HARD

Addictive gameplay

Clever level design

Randomness is both a blessing and curse

Freezing on a specific boss fight

Limited soundtrack

RNG gods can be mean

The post Peglin Review appeared first on RPGamer.

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Oblivion Remastered mod makes its best part last forever: A Dark Brotherhood freelancer mode with infinite contracts and a gacha-style reward system

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For a game without official mod support, modders sure are going hard on Oblivion Remastered. There's the mod to make you a stealthy murder king, a mod to fix the game's terrible loot levelling, and it took a mere three hours for the game to get its first gooner mod (there have been many more since. No, I'm not listing them).

But Dark Brotherhood – Infinitum might be my favourite one yet. From an author named ColdTyrant (they're probably really nice in reality), it's essentially Hitman's Freelancer Mode for Oblivion's guild of cloaked assassins. It adds "100 Assassination Contracts spread across all eight major cities, randomly selected at assignment and infinitely repeatable," that you can pick up off a table in the Brotherhood's Cheydinhal sanctuary.

These are "lesser contracts," and not as involved as the ones you get during the actual Dark Brotherhood questline. You get your target and a location and off you go a-murderin'. Fear not, the mod won't have you murder anyone vital to Oblivion's many quests. Instead, it spins up new people—with names like 'Diligent Father' to make you feel really good about your career—for you to translate into glory.

Once your blade is bloodied, you get 500 gold and two "Dark Tokens," a whole new currency the mod has created for use with "Creeper's Gacha Chest." Creeper is the scamp who was Morrowind's second-best merchant, and he's returned for this mod in order to give you loot. Hand over your tokens, choose what you wanna play for (random weapons, jewellery, armour, that kind of thing) and spin the wheel. It's all the dopamine of live service without the life-ruining financial strain.

It's a genuinely impressive thing, and as someone who'd much rather earn my crust hanging around Oblivion's weird clockwork cities rather than yet another Ayleid ruin, cave, or fort, it's exactly the kind of mod I'm looking for in my own game. It also doesn't touch the actual Dark Brotherhood questline at all, so you don't have to avoid installing it for fear of muddling base Oblivion's best part.

(Image credit: Bethesda / ColdTyrant)

If you want to give it a try, you'll need UE4SS for Oblivion Remastered and UE4SS TesSyncMapInjector first. ColdTyrant also recommends OBSE64 and the [NL] Tag Remover. Once you've done that, grab the mod from Nexus, drop the .esp in your ObvData/Data folder, and add it to the game's Plugins.txt file. Then, you know, glory to the Dread Father Sithis and all that.

Oblivion console commands: Cheats new and old
Oblivion lockpicks: Where and how to use them
Oblivion vampirism cure: Rid yourself of the affliction
Oblivion thieves guild: How to join the crew
Oblivion persuasion: Master the minigame



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skywardshadow
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One Last Time, Discord Is Not A Suitable Replacement For Forums

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They are not the same thing

The post One Last Time, Discord Is Not A Suitable Replacement For Forums appeared first on Aftermath.



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skywardshadow
3 days ago
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crhill1979
3 days ago
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Seems apropos for GtwLUG

'We cannot take any more Sexy Flame Atronach posts': The Oblivion community is hornyposting so hard about the remaster's Atronachs that the game's subreddit had to ban it

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In a move that global human rights organisations are probably calling 'a concerning slide into totalitarianism,' the moderators of one of the largest Oblivion communities online—the TES4 subreddit—have exercised their mad, dictatorial power to lay down a comprehensive ban on people thirstposting about the Flame Atronachs in Oblivion Remastered.

No more low effort 'Sexy Flame Atronach' posts from r/oblivion

If you're not familiar with the situation here, then my apologies for the knowledge I'm about to impart. In essence, when Virtuos went to work on its UE5-ified version of Oblivion, they paid special attention to the Flame Atronach model (Bethesda itself bears some blame here—the OG atronach was alluring enough to inspire an infamous copypasta). For reasons they'll one day have to justify to our Lord in heaven, they made her, well, particularly shapely. Buxom. Callipygian. Bootylicious.

In a move that surely no one could have seen coming, the internet immediately lost its mind over the poor creature, and you won't have to wait long after searching 'Oblivion' on Instagram, TikTok, or Reddit to find meme after meme after meme of people being much too honest about their physical feelings for a character composed literally of fire.

It all got too much for the Oblivion subreddit, whose mods declared that "We cannot take any more Sexy Flame Atronach posts," and announced their intention to remove "low effort posts" on the subject going forward. The community responded as you expect: "Can't have shit in Cyrodiil," read one dejected Atronach appreciator. "THEN PAY WITH YOUR BLOOD," calmly declared another.

Other subreddits even got in on calling out this display of power-crazed despotism, comparing it to the worst excesses of the Ingsoc party in 1984. Though I don't think even the most depraved member of Orwell's Inner Party banned anyone from hornyposting about atronachs. There are limits.

But rebellion against tyrants is obedience to god, so the community immediately began posting about Oblivion Remastered's "caked up" Frost Atronachs instead.

Now that being horny for flame atronachs is banned. Can we now talk about real discussions like why is the frost atronach so caked up? 🍑🥵 from r/oblivion

All it takes for evil to triumph is for people of honour to do nothing, so it's out with the old and in with the cold as the Oblivion community thumbs its nose at oppression. "Curses… You win this round," wrote a dejected mod in the comments of the subreddit's first Frost-liker post.

They did clarify that "In all seriousness, we knew it was inevitable when we started seeing comments on the original post, and since this is the first post to actually post the frost atronach we’ll allow it to stay up." Be warned, though: "Going forward though other posts that are explicitly just to show the curvy atronachs or spriggans will be taken down."

I didn't see anything about goblins.

Oblivion console commands: Cheats new and old
Oblivion lockpicks: Where and how to use them
Oblivion vampirism cure: Rid yourself of the affliction
Oblivion thieves guild: How to join the crew
Oblivion persuasion: Master the minigame



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skywardshadow
3 days ago
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