Developer Digital Mind Games • Publisher Kwalee • Release December 12 • Platforms PC
Sometimes a single strong hook is all it takes to attract a ton of eyeballs to a game. The Spirit of the Samurai‘s stop-motion inspired art direction landed it on my radar while covering a Future Games Show stream for Game Informer a couple of years back. I thought it looked awesome and wanted to highlight it, and a news story I expected would garner minimal engagement amassed over 40K views. I’d like to attribute that to my exceptional wordsmithing, but I’m sure it had much more to do with the game’s alluring presentation combined with the always-appealing feudal Japan setting. After going hands-on with the game’s Steam Next Fest demo, I’m happy to report The Spirit of the Samurai is more than a pretty face and I’m eagerly anticipating its full release in December.
Steeped in Japanese mythology, the game stars the samurai Takeshi, who must protect his village by cutting down an undead army summoned by a villainous Oni. Takeshi is joined by a Kodama (tree spirits in Japanese folklore) and a cat named Chisai. Players will swap between using these three defenders in the full game, but only Takeshi is playable in the Steam demo. This slice of the adventure presents the start of the Oni’s attack on the small settlement.
The Spirit of the Samurai’s most alluring draw is its stop-motion-style presentation. Fans of Ray Harryhausen films such as Jason and the Argonauts to the original Clash of the Titans, will likely appreciate The Spirit of the Samurai’s visual homage to those special effects. The 2D action game looks as if it was meticulously hand-crafted and animated frame-by-frame. It looks fantastic in still images and even better in motion, thanks to a reduced framerate offers film-accurate animation without bogging down the smooth gameplay.
The action unfolds as a side-scrolling twin-stick sword fighting game. Pressing the right stick in a cardinal direction executes a corresponding combo string. Pressing up unleashes an upward assault starting with a rising slash. Leaning the stick forward executes a frontal attack. Combat takes a little getting used to and can lead to mishaps; my thumb sometimes wavered in an undesired direction during hectic bouts. But the action felt good and more natural the longer I played. The same control applies to firing Takeshi’s bow, though this is a little trickier since it requires holding the right shoulder button too. Takeshi can also block and parry incoming melee and ranged attacks (such as arrows), momentarily stunning enemies to create windows to retaliate. If blocking isn’t your thing, dodge-rolling behind foes is a useful tactic to strike foes from behind.
In a cool twist, each three-move combo string can be customized by slotting in new unlockable attacks upon leveling up. Is the stabbing attack that concludes the downward combo not doing it for you? Replace that with a different finishing blow. I enjoyed tinkering with this system to build combos that felt the most satisfying to execute. Each move also sports a few stats, such as attack power, creating a simple but engaging layer of strategic number crunching. Regardless of my preference, slicing through undead swordsmen, multi-legged bug-like demons, and other supernatural threats is a flashy treat. Collecting currency nets items such as throwing kunai, health potions, and strength tonics. Gathered materials such as walnuts and cherries can be used as offerings in exchange for more cash.
The Spirit of the Samurai’s demo is heavy on cinematics and storytelling. These moments feel like watching a new Wes Anderson animated film (minus the surreal quirkiness) while highlighting some strong performances. The game also has a pronounced undertone of horror I find appealing. This is best seen while exploring the bloodied, corpse-laden halls of a dilapidated home as zombified threats attempt to ambush me. Some of the larger, more intimidating boss-like creatures shown in the trailers look downright terrifying.
The Spirit of the Samurai is the first Steam Next Fest demo I’ve played, and it set a high bar for everything else I plan to check out. It’s worth keeping an eye one, and I’m anxious to see how the full adventure turns out when it launches for PC on December 12.