REDMOND, Wash. — The United States Patent and Trademark Office recently granted Nintendo and The Pokémon Company a patent that states any game running at 12 frames per second is a direct infringement of their copyright.
“This is absurd,” read a post from Agumon89 on X, formerly Twitter. “Most of the games still running on Switch 1 are going to receive legal penalties because of this—even games that Nintendo themselves have made! I mean, have you gone back and tried to play Echoes of Wisdom on base hardware lately? Eiji Aonuma better lawyer up while he can.”
Doug Bowser, president of Nintendo of America, clarified the decision.
“It’s important that we maintain a strong sense of brand identity,” explained Bowser. “Choppy frame rates, inconsistent loading times, and a general sense of being slapped together at the last minute are what diehard fans of Pokémon have come to expect from the franchise in recent years. If we have someone waltzing in on our territory, doing what we do best, it might start to make these games look better by comparison. And that’s just going to confuse a whole lot of people.”
Pocketpair, the developers of Pokémon competitor Palworld, shared their thoughts on the news.
“Well at least I think we’re in the clear now,” said Takuro Mizobe, founder of Pocketpair. “We were able to release the game in a state that’s relatively finished, and it’s able to sustainably hit 60 frames per second, thank god. Now, if Nintendo receives a patent on the use of copy-pasting generative AI models, then we may really be in a pickle.”
At press time, Nintendo filed another controversial patent covering “electronic games in which players manipulate images on a video screen.”
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